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Independent Various ART SPACE (IVAS)

established on January 9, 2017, in Seoul and Canton (Guangzhou)

with the goal of investigating the connection between an

audio-visual media form and a real and virtual space, as well as

attempting to create a new visual and creative production.


As an Independent Various ART SPACE, we use hybrid and interdisciplinary visual forms to reframe contemporary issues. As such, we are attempting to conduct a synthetic experiment involving exhibition curation and creative production in a real-world and virtual game environment.


Artists persist in incorporating the creative into their thinking and practise despite the difficulty of pursuing and embracing such a spiritual utopia in the face of some realistic obstacles. As a result, we developed a unique demonstrated form for independent artists in which artists could amplify the power of their sounds through this performance system, exhibiting the concept of their creation in two distinct dimensions - entity and non-entity.


The performance system is divided into three sections: the initial exhibition (in an illegal space), the duplicate exhibition (in a legal space), and the virtual exhibition (via computer/video game). Presenting three distinct works demonstrates how to engage in dialogue between an entitative and an amorphous concept of space and time. This system is adaptable rather than rigid, allowing for a unique presentation of the artist's work and attempting to convey a particular sensation to the audience.


Artists face considerable difficulty in obtaining this display licence. Particularly for those with an interdisciplinary background; they are more likely to be suspected by the executor of the art system's authority for a variety of reasons, including their professional abilities, aesthetic quality, spiritual depth, academic background, and exhibition experience. To circumvent this "enclosure wall," they attempt to use the internet, which can be located in a virtual dimension, to reveal and display their work, such as an online exhibition that takes on a variety of forms and is accessible via a variety of media platforms. Even if they conduct numerous experiments, such as reforging traditional performance systems and establishing a new method of communicating with audiences, it is still ineffective for audiences receiving and perceiving the information contained in their artwork. Then how can this "death-lock" be broken?

How do we break down this barrier, and how can information be transmitted more efficiently to an audience? We are experimenting in order to establish a new dialogical relationship with audiences, to violate the general rules of the art world's authority, and to reframe art's demonstrative system. Thus, our performance system is divided into three sections (original, duplicate, and virtual), each of which presents the artwork in two contrasting dimensions (entity and non-entity) and three distinct spaces (public, gallery, and computer game), each of which features "illegal", "legal", and "illegal/legal" separately. Additionally, this system, dubbed "A Year Project," is based on a year as the time unit for completing a complete system, which means that these three sections (original, duplicate, and virtual) will be chained together to form an entire system within this time unit; additionally,

A Year Project includes three exhibition specimens:
  1. The legitimacy of artistic dissemination
  2. The situation of asserting one's own identity and initiative within an authoritarian art system
  3. Determine the feasibility of conducting experiments and creating interdisciplinary art




A year project is combined and framed by three sections; in addition, we will raise a theme per year which is about the political and social significance, experimental and interdisciplinary of creation.

  • The First Section: Original Exhibition (entity dimension - illegal space)


As the base in this performance system, ORIGINAL EXHIBITION is the first step to framing a gradual developing process from entity to virtual space. Moreover, for artists either-or system. This is also an essential condition to obtain a sheer process of self-identity, it is not for control the time-space, but aiming to gain a practised and dialogic feasibility of through realistic space.


ORIGINAL EXHIBITION is demonstrated in a public space which is an interventional exhibition, and also, the period of an exhibition is only one day means it will appear and disappear quickly within a neighbourhood.


  • The Second Section: Duplicate Exhibition (entity dimension - legal space)


DUPLICATE EXHIBITION is demonstrated at a legitimate space (gallery, museum and art space), which is a duplication to Original Exhibition; In this section, Original Exhibition will evolve and pretend to be a formal (legal) exhibition to loot the legal identity and initiative.


  • The Third Section - Virtual Exhibition (non-entity dimension - legal space)


VIRTUAL EXHIBITION is demonstrated at virtual space through an audio-visual media (computer game). The Virtual Exhibition presents a converted form of artworks, in other words, in this computer game that each level will be created by different artists according to their entity artwork, to construct a different dimension dialogue between artists and audiences.




ArtSci Salon, Toronto

Fields Institute, Toronto

Sensorium, Toronto

Alice Lab, Toronto

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